﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace RaProWorld
{
    public class GameShell
    {
        public RaProGame runningGame;

        public GameShell()
        {
            runningGame = null;
        }

        public void Update(GameTime gameTime)
        {
            if (runningGame == null) return;
            
            runningGame.Update(gameTime);
        }

        public void Draw(SpriteBatch spriteBatch, GameTime gameTime)
        {
            if (runningGame == null) return;
            
            runningGame.Draw(spriteBatch, gameTime);
        }
    }
}
